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Spells added in Hellfire: Lightning Wall, Immolation, Warp, Reflect, Berserk, Ring of Fire, Search, Jester, Magi, Mana.Įach of the characters has an inherent skill of varying utility.(Apocalypse and Nova exist in book form in Hellfire.) Scrolls/Staves only: Resurrect, Apocalypse, Nova.Only found in multiplayer games: Heal Other, Resurrect.The table below replicates the spellbook. Spells are arranged (roughly) by increasing strength, with the spells with the lowest requirements on page one, and the highest on page four. There are four pages of spells in Diablo, and five in Hellfire. Every spell your character has learned (by reading a spellbook), is listed in the spell menu. Opening up your character's spellbook (S = hotkey) pulls up a menu on the right side of the screen. Some Hellfire spells can only be found on staves. Most spells can be found in charges on items on staves and some unique items.
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The magic requirement to read a scroll is generally about 20% lower than the requirement to read the level 1 book in that skill.The magic required to read a scroll is always the same no matter your level in that spell.Casting a spell from a scroll casts it at the level your character has learned up to (or level 1 if it's not a spell you have read a book for).Some spells can only be found on scrolls and not in spell books.Most spells can be found on scrolls, which have magic requirements to cast, but do not cost mana.+1 Naj's Light Plate, +2 Archangel's Staff, +2 Thinking Cap.) The most possible with legitimate equipment is +5, and the highest possible spell level is 20.Various unique and magical items add 1 or 2 to all spell levels.Spell levels max out at 15 from reading books.Casting spells costs mana, an amount that's different for every spell, and which (generally) decreases (to a pre-set hard cap) at higher levels of the spell.
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(The amount is equal to the magical requirement to read level 1 of that book.)
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Against players, it is half as effective. Regardless of Spell Level and other stats, it will always deal damage equal to 1/3 of the target's current Life (not maximum Life) in Magic damage. This spell releases a ghost that seeks targets of its own (cannot be forced to attack a specific target). Other Stats: On successful hit, regain 6 Life Reduced effect on players Cost: 6 Life + 24 Mana (- 1 per Spell Level, minimum 12)Ī ghostly haunting turns loose to seek the prey and drain it of Life.